Monday, April 20, 2015

New songs posted on my Soundcloud.com page

Hello everyone,

Just want to announce for everyone that I've uploaded three new tracks recently on my soundcloud.com page.

Here they are:

Mindanao - Trap
Friday Night - House/EDM/Dance
Retrospect - Breakbeat/Arcade/Game Soundtracks

You can listen to them on www.soundcloud.com/galatra303

On other news:

I'm taking break from CRYENGINE a bit, until Crytek updates their latest build up to 3.7. I just hope they update some of their coding, especially upgrading to Actionscript 3. On the contrary, I do understand that Crytek does not guarantee this, but I do pray they upgrade this scripting language for once, due to the latest flash program requires AS3. This also includes Scaleform.

In the meantime, I will start revamping the Valley Run map with better terrain textures and environments, soon, as well as designing new levels for my upcoming mini-game, "Rundown."

Thank you for visiting and will check back again, soon.

Thursday, April 9, 2015

School of Bakery - Download Available (2015)

School of Bakery is a completed visual novel game that I have developed first time with Ren’py under build version 6.99.1. It took me about at least one month to complete, due to my tentative work schedule. This visual novel is based on a certain friend of mine, but with all due respect, I will not mention the name about this friend of mine at all. I considered this game as a dedication. I’ve designed the gameplay to be more interesting and unique, showing how much fun to work with Ren’py. Renpy is a visual novel game engine developed by PyTom (2015), under the GNU GPL license.

Before I begin introducing my latest visual novel game, I want to discuss about scripting with Python. Scripting in Python, for me, is not so bad at all. There is a learning curve in scripting this language to interpret sounds and images on screen. However, this game only presents the basic fundamentals of using Python, compared to working with C++ (i.e. CRYENGINE). I have not been able to experience the rest of the Ren’py’s functions, but sooner or later, I will start experimenting the other ATL functions in Ren’py in future visual novel projects.

Now it’s time for the main part of the story. You play as Hershey, a regular high-school student in Pillowsburg HIgh, who happens to take bakery class with Felicia. You are challenged by Professor Zucchini to pass Bakery Class with a project that has to persuade his taste buds. Along the ride, you meet Éclair, a tall, slender cinnamon roll girl who happens to know the secrets in passing Prof. Zucchini’s bakery class. Felicia, on the other hand, believes it take love and determination to create a great baking project. The question is: who will you trust?

The gameplay itself is similar to the ones presented in “Hatoful Boyfriend” where the game displays pigeons as characters. However, my game represents doughnuts, cinnamon rolls, and candy as the female heroines of the story. I have decided to represent characters as sweets because I like to keep things simple. Character designs were made by me as Galatra. All background images, including the Eileen character designs was made Uncle Mugen (a.k.a. mugenjohncel).
You can now download this game available on my website: www.galatragames.net

Visit www.soundcloud.com/galatra303 for music soundtracks.

Here are a few screenshots of my VN game:

Monday, March 2, 2015

CryBlend CRYENGINE RC 3.4.5 for converting Textures DDS files

Now that CryBlend has provided a feature where everyone can convert their own textures into .DDS files, there is one thing that is missing….

Based on CryBlend’s statement, you have to use the old CRYENGINE RC file 3.4.5., in order to convert texture files into .DDS. files, easily, instead of using the latest CRYENGINE EAAS RC.

Luckily, I still have this file for everyone to download, in case you do not want to download any third party links that contain unwanted cookies, adware, etc, or want to save time instead of searching in limbo.
Here are my download links for a clean version of the CRYENGINE RC 3.4.5. via Dropbox, Google Drive, and OneDrive:



OneDrive

I wish you all the best of luck in developing CRYENGINE games.

Visit the CRYENGINE forum viewtopic: viewtopic.php?f=315&t=103136 under Asset Creations.

 

Saturday, February 7, 2015

CRYENGINE Mini-game - "Lockdown" Video Ad (GalatraGames.net)

Hello Everyone,

I have now posted a new video ad of my latest CRYENGINE mini-game, "Lockdown" now available at www.galatragames.net

Below is my newest CRYENGINE video ad, enjoy:

Thank you for your support!

Friday, January 30, 2015

CRYENGINE EAAS 3.6.15 Mini-Game – “Lockdown” Now Available for Download, Free-to-Play


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Hello everyone!

I have awesome news, today. My CRYENGINE 3.6.15 mini-game, "Lockdown," is ready for download, free-of-charge. You can download and play my CRYENGINE mini-game on the following download sites below. Once you download the game, please read the README.txt and EULA.txt files before playing.

Galatra Games recommends playing "Lockdown" with an Xbox 360/One or PS3 controller for optimal gameplay.

Available “Lockdown” Download Sites:

Google Drive

Once you finished downloading, place the game folder on your main local hard drive and enjoy!


If you like what you see and would like to support my other CRYENGINE game projects, you can donate at least $1 or more by clicking the "Donate" button below.

Thank you for downloading, "Lockdown," created by Galatra Games.

Have an awesome day!



“Portions of this software are included under license © 2004-2015 Crytek GmbH. All rights reserved.”

Wednesday, January 7, 2015

CRYENGINE 3.6.14 Mini-Game - "Lockdown" (Preview) Update

Hello everyone,

I developed a new CRYENGINE mini-game that should be ready to play within the next few weeks. The title is called, "Lockdown," based on my soundtrack. This is only a preview of what is yet to come.

You play as a lone, volunteered missionary who happened to be captured by the treacherous evil General Zaragas and his notorious rebels who vowed for world domination. When the lone missionary had been captured, a spirit conscious provided him an incentive to fight against General Zaragas forces. It's up to you to help the lone missionary to take down General Zaragas's forces and escape his labyrinth, no matter what it takes.

This is a prologue to my other CRYENGINE level, "Valley Run."

"Lockdown" is developed using the CRYENGINE 3.6.14 (build 3139), under the CRYENGINE EAAS license. Sounds are from freesounds.org and audiojungle, modified by me, and generated using Wwise.

The mini-game beta will be free-to-play.

Disclaimer: Please note that the mini-game is still being develop and in-progress, due to sound adjustments. I will add more sounds to most of the weaponry in this mini-game and keep you posted. This is only part one of the video. Part two will be coming up, when ready.

As you noticed, I am no longer using Crytek's stock sounds. I will be using my own sounds that I've modified and generated.

I want to thank Crytek for fixing the Heavy Machine Gun setup.

Video recorded via Fraps.

"Lockdown" is a Galatra Games Productions, 2015.

You can download my song, “Lockdown,” at soundcloud:

https://soundcloud.com/galatra303/loc...

Visit www.galatra.blogspot.com

You can also visit CRYENGINE.COM under Community tab for more general info of CRYENGINE and tutorials.

Monday, December 29, 2014

CRYENGINE Mini-game - "Lockdown"

Hello everyone,

I just want to let everybody know that I am currently working on my latest CRYENGINE mini-game, "Lockdown," which will soon be free-to-play. I'm currently taking a break from developing 30 Floors, until CryBlend updates to CryBlend 5.0 very soon.

This mini-game is currently developed using the CRYENGINE EAAS build 3.6.14. Sounds will be generated using the Wwise Audio Engine. The level creation is made with CryDesigner alone, a DCC tool within the CRYENGINE itself.

Once it is finished, the mini-game will be available for everyone to beta test and play with.

Below are my preview screenshots of my game:




That's all for now. Have a happy New Year and see you in 2015!