Monday, March 2, 2015

CryBlend CRYENGINE RC 3.4.5 for converting Textures DDS files

Now that CryBlend has provided a feature where everyone can convert their own textures into .DDS files, there is one thing that is missing….

Based on CryBlend’s statement, you have to use the old CRYENGINE RC file 3.4.5., in order to convert texture files into .DDS. files, easily, instead of using the latest CRYENGINE EAAS RC.

Luckily, I still have this file for everyone to download, in case you do not want to download any third party links that contain unwanted cookies, adware, etc, or want to save time instead of searching in limbo.
Here are my download links for a clean version of the CRYENGINE RC 3.4.5. via Dropbox, Google Drive, and OneDrive:


I wish you all the best of luck in developing CRYENGINE games.

Visit the CRYENGINE forum viewtopic: viewtopic.php?f=315&t=103136 under Asset Creations.


Saturday, February 7, 2015

CRYENGINE Mini-game - "Lockdown" Video Ad (

Hello Everyone,

I have now posted a new video ad of my latest CRYENGINE mini-game, "Lockdown" now available at

Below is my newest CRYENGINE video ad, enjoy:

Thank you for your support!

Friday, January 30, 2015

CRYENGINE EAAS 3.6.15 Mini-Game – “Lockdown” Now Available for Download, Free-to-Play


Hello everyone!

I have awesome news, today. My CRYENGINE 3.6.15 mini-game, "Lockdown," is ready for download, free-of-charge. You can download and play my CRYENGINE mini-game on the following download sites below. Once you download the game, please read the README.txt and EULA.txt files before playing.

Galatra Games recommends playing "Lockdown" with an Xbox 360/One or PS3 controller for optimal gameplay.

Available “Lockdown” Download Sites:

Google Drive

Once you finished downloading, place the game folder on your main local hard drive and enjoy!

If you like what you see and would like to support my other CRYENGINE game projects, you can donate at least $1 or more by clicking the "Donate" button below.

Thank you for downloading, "Lockdown," created by Galatra Games.

Have an awesome day!

“Portions of this software are included under license © 2004-2015 Crytek GmbH. All rights reserved.”

Wednesday, January 7, 2015

CRYENGINE 3.6.14 Mini-Game - "Lockdown" (Preview) Update

Hello everyone,

I developed a new CRYENGINE mini-game that should be ready to play within the next few weeks. The title is called, "Lockdown," based on my soundtrack. This is only a preview of what is yet to come.

You play as a lone, volunteered missionary who happened to be captured by the treacherous evil General Zaragas and his notorious rebels who vowed for world domination. When the lone missionary had been captured, a spirit conscious provided him an incentive to fight against General Zaragas forces. It's up to you to help the lone missionary to take down General Zaragas's forces and escape his labyrinth, no matter what it takes.

This is a prologue to my other CRYENGINE level, "Valley Run."

"Lockdown" is developed using the CRYENGINE 3.6.14 (build 3139), under the CRYENGINE EAAS license. Sounds are from and audiojungle, modified by me, and generated using Wwise.

The mini-game beta will be free-to-play.

Disclaimer: Please note that the mini-game is still being develop and in-progress, due to sound adjustments. I will add more sounds to most of the weaponry in this mini-game and keep you posted. This is only part one of the video. Part two will be coming up, when ready.

As you noticed, I am no longer using Crytek's stock sounds. I will be using my own sounds that I've modified and generated.

I want to thank Crytek for fixing the Heavy Machine Gun setup.

Video recorded via Fraps.

"Lockdown" is a Galatra Games Productions, 2015.

You can download my song, “Lockdown,” at soundcloud:


You can also visit CRYENGINE.COM under Community tab for more general info of CRYENGINE and tutorials.

Monday, December 29, 2014

CRYENGINE Mini-game - "Lockdown"

Hello everyone,

I just want to let everybody know that I am currently working on my latest CRYENGINE mini-game, "Lockdown," which will soon be free-to-play. I'm currently taking a break from developing 30 Floors, until CryBlend updates to CryBlend 5.0 very soon.

This mini-game is currently developed using the CRYENGINE EAAS build 3.6.14. Sounds will be generated using the Wwise Audio Engine. The level creation is made with CryDesigner alone, a DCC tool within the CRYENGINE itself.

Once it is finished, the mini-game will be available for everyone to beta test and play with.

Below are my preview screenshots of my game:

That's all for now. Have a happy New Year and see you in 2015!

Wednesday, October 29, 2014

CRYENGINE 3.6.9 Mini-game - Valley Run

Hello everyone!

While taking a break from 30 Floors, I made another simple mini-game called “Valley Run” using CRYENGINE EAAS 3.6.9 (Build 2997). This mini-game only demonstrates my use with terrain generating tools, such as World Machine, and Trackview camera sequences for educational use. It is not meant to be serious, but just fun enough how extraordinary it is to work with CRYENGINE.

Some of the assets that I’ve created, such as the Crate boxes, are made with Blender 2.71 using the CryBlend 4.13 plug-in. However, the rest of the assets are still created by Crytek, purchased with the monthly EAAS license.

I’m still working on my current level, 30 Floors, which will be updated and posted soon.

This mini-game level will be free-to-play, once it is finished.

Recorded using Fraps.

Controller movement done through my Xbox 360 controller.

Computer specs:

ASUS ROG Gaming Laptop
Intel i7-4700HQ (4-cores)
GeForce GTX 765m Feel free to post feedback.

Friday, September 5, 2014

CRYENGINE Mini-game - 30 Floors (Developed using EAAS Build 3.6.6)

Now that I subscribed to Crytek's EAAS (CRYENGINE-AS-A-SERVICE), I am now creating a new game that is currently in development and work-in-progress. It is called 30 Floors. I posted a Youtube video to see my latest progress.

PC that I am developing with is the ASUS ROG G750JW (Repubic of Gamers) gaming laptop, powered with NVIDIA GeForce GTX 765m and Intel i7 4700-HQ, 1 TB hard drive, 8GB RAM.

AI is programmed using CRYENIGINE's flowgraph system.

Music is composed by me, created using Arturia Spark Dubstep, recorded by Audacity.

Building models are built by using Blender 2.71 with CryBlend plug-in feature and CryDesigner.

Gameplay is subject to change during final release.

Subscribe to my Youtube channel for latest game development updates.